- P(gun)]
иز~R֮@g(sh)Z
иZԇкܶNF(xin)}ĿһЩҊĬF(xin)ز~RĿZԇȡø߷һС~R!
1. н(alley-oop)
Ŀǰ@g(sh)Z Ȥľalley-oop@~ָڻ@߅һT@oһT\ӆTڿнֱӌM(jn)ͶM(jn)@@~䌍ԴڷZЇ@~“allez-hop!”SϏĹĄż
2. (buzzer beater)
Tķ֮һY(ji)ǰͶ@Y(ji)M(jn)ͿԌ@һͶ@Q鉺
3. əҲ(cherry-picking)
MܲəҲԿmߵTHָ^مcTڌֻ@ȴͶrC(j)IJԡ@һܠhژI(y)(lin)ِͨҕ鷸Ҏ(gu)(do)P
4. _(d)p(double)
_(d)pǼg(sh)y(tng)Ӌָ(bio)ָTĵ÷wñͻ@@һ헵Ӌ(sh)(j)_(d)λ(sh)fijλ꠆Tp(double-double)ָ@T@헶_(d)λ(sh);p(triple-double)ָT@헼g(sh)y(tng)Ӌָ(bio)헾_(d)λ(sh);Դơ
5. 칥(fast break)
칥һNM(jn)(zhn)ٌ댦ڌ܉M(jn)зǰҵͶ@C(j)칥Еr漰əҲ
6. Ͷ@÷(field goal)
@ﲢָָ@Ͷ@÷ָɷҲPT꠵Ͷ@(field goal percentage)ָͶ@Δ(sh)ͶдΔ(sh)İٷֱȡ
7. ȫoȶ(full-court press)
ȫoȶָM(jn)з(HHM(jn)а)Еrеꠕِвȡ@Nʽֻͨڱِ꠲ŕȡ@Nʽʹʧ`
8. P^(q)(key)
@σɂLP^(q)(ͨڸ@ǰЩڻ@)ö˾PԼɗlBӶ˾Pľ綨P^(q)ʽffree throw laneҲɺQpaint
9. o(h)λ(pick and roll)
o(h)λõM(jn)ʹ@NͨɷTo(h)M(jn)ijѣȻһM(jn)TķTρo(h)ڷT“”Ȼ꠆T߅“Mͻ”TxTM(jn)߀^m(x)M(jn)
10. @δ(posting up)
@ָTM(jn)rMܿ@ñ@֮wo(h)@һλÿTwo(h)ҲԽNM(jn)ʽ@ȡͶ@C(j)
11. ܴ(zhn)g(sh)(run-and-gun)
ܴ(zhn)g(sh)Ǐ(qing){(dio)칥ͶC(j)Ŀٹ(zhn)g(sh)ܴͨ(zhn)g(sh)ȿͶҲAȡ÷֡
12. (sixth man)
һͬrTô˾ָһװl(f)a(b)T@Ta(b)TõT
13. N{(triple threat)
һTһõ]\rɷQN{Ҳf@TSrͶ@\룬ҲԂ(M(jn){˄)
14. ʧ`(turnover)
ʧ`ָһTM(jn)rNԭʧr
иز~R֮@g(sh)ZP(gun)£
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