1. <tt id="5hhch"><source id="5hhch"></source></tt>
    1. <xmp id="5hhch"></xmp>

  2. <xmp id="5hhch"><rt id="5hhch"></rt></xmp>

    <rp id="5hhch"></rp>
        <dfn id="5hhch"></dfn>

      1. J2ME在移動設備上實現動畫程序方法

        時間:2023-01-22 01:59:45 JAVA認證 我要投稿
        • 相關推薦

        J2ME在移動設備上實現動畫程序方法

          任何動畫的最基本的前提,是要在足夠快的時間內顯示和更換一張張的圖片,讓人的眼睛看到動的畫面效果。圖片必須按照順序畫出來。從一張圖片到下一張圖片之間的變化越小,效果會越好。

          首先要做的,是使用你的圖片處理軟件(比如ps或者firework)創建一系列相同大小的圖片來組成動畫。每張圖片代表動畫一幀。你需要制作一定數量的禎--越多的幀會讓你的動畫看上去越平滑。制作好的圖片一定要保存成PNG(Portable Network Graphics)格式,MIDP唯一支持的圖片格式。

          有兩個辦法讓你剛做好的圖片在MIDlet上變成動畫。第一,把圖片都放到一個web服務器上,讓MIDlet下載他們,MIDP內置的HTTP支持。第二個辦法更簡單,把圖片用MIDlet打包成jar文件。如果你使用的是J2ME開發工具,把PNG文件放你的項目文件里面就可以了。

          動畫的過程其實更像帳本記錄:顯示當前幀,然后適當地更換到下一幀。那么使用一個類來完成這個工作應該是很恰當的,那好,我們就先定義一個AnimatedImage類:

          import java.util.*;

          import javax.microedition.lcdui.*;

          // 定義了一個動畫,該動畫其實只是一系列相同大小的圖片

          // 輪流顯示,然后模擬出的動畫

          public class AnimatedImage extends TimerTask {;

          private Canvas canvas;

          private Image[] images;

          private int[][] clipList;

          private int current;

          private int x;

          private int y;

          private int w;

          private int h;

          // Construct an animation with no canvas.

          public AnimatedImage( Image[] images ){;

          this( null, images, null );

          };

          // Construct an animation with a null clip list.

          public AnimatedImage( Canvas canvas, Image[] images )

          {;

          this( canvas, images, null );

          };

          // Construct an animation. The canvas can be null,

          // but if not null then a repaint will be triggered

          // on it each time the image changes due to a timer

          // event. If a clip list is specified, the image is

          // drawn multiple times, each time with a different

          // clip rectangle, to simulate transparent parts.

          public AnimatedImage( Canvas canvas, Image[] images, int[][] clipList ){;

          this.canvas = canvas;

          this.images = images;

          this.clipList = clipList;

          if( images != null && clipList != null ){;

          if( clipList.length < images.length ){;

          throw new IllegalArgumentException();

          };

          };

          if( images != null && images.length > 0 ){;

          w = images[0].getWidth();

          h = images[0].getHeight();

          };

          };

          // Move to the next frame, wrapping if necessary.

          public void advance( boolean repaint ){;

          if( current >= images.length ){;

          current = 0;

          };

          if( repaint && canvas != null && canvas.isShown() ){;

          canvas.repaint( x, y, w, h );

          canvas.serviceRepaints();

          };

          };

          copy, otherwise

          // set the clipping rectangle accordingly and

          // draw the image multiple times.

          public void draw( Graphics g ){;

          if( w == 0 || h == 0 ) return;

          int which = current;

          if( clipList == null || clipList[which] == null ){;

          g.drawImage( images[which], x, y,

          g.TOP | g.LEFT );

          }; else {;

          int cx = g.getClipX();

          int cy = g.getClipY();

          int cw = g.getClipWidth();

          int ch = g.getClipHeight();

          int[] list = clipList[which];

          for( int i = 0; i 3 <= list.length; i =4 ){;

          g.setClip( x list[0], y list[1], list[2], list[3] );

          g.drawImage( images[which], x, y,

          g.TOP | g.LEFT );

          };

          g.setClip( cx, cy, cw, ch );

          };

          };

          // Moves the animation′s top left corner.

          public void move( int x, int y ){;

          this.x = x;

          this.y = y;

          };

          // Invoked by the timer. Advances to the next frame

          軟件開發網

          // and causes a repaint if a canvas is specified.

          public void run(){;

          if( w == 0 || h == 0 ) return;

          advance( true );

          };

          };

          你實例化一個AnimatedImage對象的時候你必須給AnimatedImage類的構造方法傳一個Image對象數組,該數組代表動畫的每一幀。使用的所有圖片必須具有相同的高度和寬度。

          用Image.createImage()方法從jar文件里面加載圖片:

          private Image[] loadFrames( String name, int frames )

          throws IOException {;

          Image[] images = new Image[frames];

          for( int i = 0; i < frames; i ){;

          images = Image.createImage( name i ".png" );

          };

          return images;

          };

          你也可以傳遞一個Canvas對象(可選),和一個剪輯列表(clip list)。如果你指定了一個canvas和使用一個timer來自動更換到動畫的下一幀,就如下面的例子代碼中一樣,canvas在動畫向前滾動以后自動被重畫(repaint)。不過這樣的實現辦法是可選的,你可以這樣做,也可以讓程序選擇合適的時候重畫canvas。

          因為MIDP 1.0不支持透明的圖片,AnimatedImage 類使用一個剪輯列表來模擬透明的效果,剪輯列表是圖片被剪成的方塊區域的系列。圖片被畫出來的時候分開幾次,每次畫一個剪輯列表里面的剪輯區域。剪輯列表在幀的基礎上被定義好,所以你需要為圖片的每一幀創建一個數組。數組的大小應該是4的倍數,因為每一個剪輯面積保持了四個數值:左坐標,頂坐標,寬度以及高度。坐標的原點是整個圖片的左上角。需要注意的是使用了剪輯列表會使動畫慢下來。如果圖片更加復雜的話,你應該使用矢量圖片。

          AnimatedImage類擴展了java.util.TimerTask,允許你設定一個timer。這里有個例子說明如何使用timer做動畫:

          Timer timer = new Timer();

          AnimatedImage ai = ..... // get the image

          timer.schedule( ai, 200, 200 );

          每隔大約200毫秒,timer調用AnimatedImage.run()方法一次,這個方法使得動畫翻滾到下一個幀。現在我們需要的是讓MIDlet來試試顯示動畫!我們定義一個簡單的Canvas類的子類,好讓我們把動畫“粘貼上去”。

          import java.util.*;

          import javax.microedition.lcdui.*;

          // A canvas to which you can attach one or more

          // animated images. When the canvas is painted,

          it cycles through the animated images and asks

          // them to paint their current image.

          public class AnimatedCanvas extends Canvas {;

          private Display display;

          private Image offscreen;

          private Vector images = new Vector();

          public AnimatedCanvas( Display display ){;

          this.display = display;

          // If the canvas is not double buffered by the

          // system, do it ourselves...

          if( !isDoubleBuffered() ){;

          offscreen = Image.createImage( getWidth(),

          getHeight() );

          };

          };

          // Add an animated image to the list.

          public void add( AnimatedImage image ){;

          images.addElement( image );

          };

          // Paint the canvas by erasing the screen and then

          // painting each animated image in turn. Double

          // buffering is used to reduce flicker.

          protected void paint( Graphics g ){;

          Graphics saved = g;

          if( offscreen != null ){;

          g = offscreen.getGraphics(); http://www.mscto.com

          };

          g.setColor( 255, 255, 255 );

          g.fillRect( 0, 0, getWidth(), getHeight() );

          int n = images.size();

          for( int i = 0; i < n; i ){;

          AnimatedImage img = (AnimatedImage)

          images.elementAt( i );

          img.draw( g );

          };

          if( g != saved ){;

          saved.drawImage( offscreen, 0, 0,

          Graphics.LEFT | Graphics.TOP );

          };

          };

          };

          AnimatedCanvas 類的代碼相當簡單,由一個動畫導入方法和一個paint方法。canvas畫布每次被畫,背景都會被擦除然后循環每個導入的AnimatedImage對象,直接畫到自己身上來(自己擴展了canvas類)。

          import java.io.*;

          import java.util.*;

          import javax.microedition.lcdui.*;

          import javax.microedition.midlet.*;

          // MIDlet that displays some simple animations.

          // Displays a series of birds on the screen and

          // animates them at different (random) rates.

          public class AnimationTest extends MIDlet

          implements CommandListener {;

          private static final int BIRD_FRAMES = 7; 軟件開發網

          private static final int NUM_BIRDS = 5;

          private Display display;

          private Timer timer = new Timer();

          private AnimatedImage[] birds;

          private Random random = new Random();

          public static final Command exitCommand = new Command( "Exit",Command.EXIT, 1 );

          public AnimationTest(){; };

          public void commandAction( Command c,Displayable d ){;

          if( c == exitCommand ){;

          exitMIDlet();

          };

          };

          protected void destroyApp( boolean unconditional )

          throws MIDletStateChangeException {;

          exitMIDlet();

          };

          public void exitMIDlet(){;

          timer.cancel(); // turn it off...

          notifyDestroyed();

          };

          // Generate a non-negative random number...

          private int genRandom( int upper ){;

          return( Math.abs( random.nextInt() ) % upper );

          };

          public Display getDisplay(){; return display; };

          // Initialize things by creating the canvas and then

          // creating a series of birds that are moved to

          // random locations on the canvas and attached to

          // a timer for scheduling.

          protected void initMIDlet(){;

          try {;

          AnimatedCanvas c = new

          AnimatedCanvas( getDisplay() );

          Image[] images =loadFrames( "/images/bird", BIRD_FRAMES );

          int w = c.getWidth();

          int h = c.getHeight();

          birds = new AnimatedImage[ NUM_BIRDS ];

          for( int i = 0; i < NUM_BIRDS; i ){;

          AnimatedImage b = new

          AnimatedImage( c, images );

          birds = b;

          b.move( genRandom( w ), genRandom( h ) );

          c.add( b );

          timer.schedule( b, genRandom( 1000 ),genRandom( 400 ) );

          };

          c.addCommand( exitCommand );

          c.setCommandListener( this );

          getDisplay().setCurrent( c );

          };

          catch( IOException e ){;

          System.out.println( "Could not load images" );

          exitMIDlet();

          };

          };

          // Load the bird animation, which is stored as a

          // series of PNG files in the MIDlet suite.

          private Image[] loadFrames( String name, int frames )

          throws IOException {;

          Image[] images = new Image[frames];

          for( int i = 0; i < frames; i ){;

          images = Image.createImage( name i ".png" );

          };

          return images;

          };

          protected void pauseApp(){; };

          protected void startApp()

          throws MIDletStateChangeException {;

          if( display == null ){;

          display = Display.getDisplay( this );

          initMIDlet();

          };

          };

          };

          七幀圖片的動畫,你可以看到一個拍著翅膀的小鳥。MIDlet顯示了5只小鳥,小鳥的位置和刷新速度是隨機的。你可以用一些其他的辦法來改進這個程序,但這個程序也應該足夠能讓你上手了。

        【J2ME在移動設備上實現動畫程序方法】相關文章:

        留學美國實現綠卡夢的方法05-10

        動畫人物的設計方法08-23

        乒乓球腳步移動的方法06-05

        影視特效設計制作與動畫合成方法05-21

        HR經理實現在企業內的角色轉換的方法04-17

        六個步驟實現高效學習方法03-15

        NIIT認證J2ME考試真題08-25

        淺談室內設計的程序與方法08-23

        油庫設備設施安全評價方法01-26

        国产高潮无套免费视频_久久九九兔免费精品6_99精品热6080YY久久_国产91久久久久久无码

        1. <tt id="5hhch"><source id="5hhch"></source></tt>
          1. <xmp id="5hhch"></xmp>

        2. <xmp id="5hhch"><rt id="5hhch"></rt></xmp>

          <rp id="5hhch"></rp>
              <dfn id="5hhch"></dfn>